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Torchlight 2 wiki syl
Torchlight 2 wiki syl








Getting people to care about the NPCs has proved either a harder task, or something in which writers have no interest. If the game makes you cry, it’s because something has happened to YOU or something has been taken away from YOU. NPCs are there because of their relationship to you.

torchlight 2 wiki syl

(They don’t show the classic RPG core of the game, the variety of smart and interesting collecting games, the achievements, or the multiplayer.)Īnother reason is that western games tend to focus very closely on the player as hero. They show the cute outfits you can collect and the funny monsters. Only now that this ‘core’ audience is getting older do they get games like Heavy Rain.Īdvertising for DQ9 on TV, on the other hand, is aimed at teenage girls. I think it’s partly because the western core audience has so long been assumed to be 18-30 year old males, and received wisdom is that they don’t like emotional, weepy storylines. And I had tears in my eyes when one villager thanked the scientist for saving his wife and daughter and then stuttered and apologised, remembering the other man’s loss too.īut why is it that western RPGs rarely seem to get that level of emotional reaction from gamers? Why don’t they even try? I loved Dragon Age: Origins but I didn’t really care that much about any of the NPCs, I couldn’t get away from the quest based view of seeing them as means to get more story, more loot, or more xp. They have different voices and (simple) personalities. All the villagers react differently at different stages in the quest. It’s very poignantly written for such a simple quest.

torchlight 2 wiki syl

Later, you meet the ghost of the wife who begs you to help her husband come to terms with the death by persuading him to come out and meet the people he saved so that they can thank him. He’s heartbroken and depressed and locks himself away in his lab. He was working so hard that he never even noticed that she was sick. You help a reclusive scientist who lives there to find a cure and return triumphantly to heal the village, all except for one person who died quietly while you were adventuring – the scientist’s wife. Your character goes to a village which is threatened by a plague. The part in DQ9 which got to me was quite near the start:

torchlight 2 wiki syl

JRPGs have always been good at portraying the melodramatic, romantic storylines about relationships between simple, sympathetic characters who the player cares about. This was on my mind because I have recently played a game which made me cry, and it was Dragon Quest IX. But crying isn’t a reaction you can control so maybe that’s why it feels more powerful. It’s funny because it’s no harder to make a weepy film than a comedy – in fact it’s probably easier. The Italian Job was another puzzling entry one respondent claimed he was gutted when the cars were trashed, so I guess that was an emotional moment.Īnd it’s a funny thing but when we talk about films (or books, or games) which have an emotional impact, we usually mean films that make us cry rather than that make us laugh, or make us angry. #1 was Return of the King - maybe manly tears when the Rohirrim make their last charge, or tears of frustration because the endings dragged for so long. This was in the wake of Toy Story being released over here and proving a weepie.

TORCHLIGHT 2 WIKI SYL FREE

I read an article in one of our local free papers this week which listed the results of a survey about films which made men cry.








Torchlight 2 wiki syl